Dark Developments

Ecco Attempt

Out of anger and love last year I started what was then named "Ecco attempt". It was bouncy, blocky, chunky, and horrible but at least it was a drop of water in the desert of the dolphin. Ecco attempt, the name doesn’t need explaining.




The Sea Of Sorrow.

Months later and many long nights Ecco attempt got an upgrade to a fully armoured and detailed world and quickly adopted the alliterative title "Sea Of Sorrow". It kept the flaws it kept the blockyness but it gained so much more love from me, I grew a dependency on SOS; it was my drug. Guess what the level is called? Begins with U. Well being based off the old code wasn’t the greatest thing in the world, not the greatest thing at all so I put the gm6 file on my USB pen and started all over again; this time focusing of getting rid of the blockyness and the crap collisions. I was successful and my full rewrite paid off big time. It is from this build Ecco Online is based off, it shows.




Ecco: Online

I tried all the single player thing but I’m no god, there’s no way I can predict what Appaloosa had in mind for Ecco 3. So I admitted defeat and last Monday I decided on venturing into the online world with my friend Ecco. I look forward to swimming with you in the future (I’ll be the dolphin manipulating time and space and with really cool markings on me… Yeah, the markings from DOTF). I’ll keep y’all updated via this blog and random signatures across the forums I use. Meanwhile have a look at some of the pictures of the current build.




  
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